Interstellar Rift. If supplied with Nano Bots it will self repair over time. Multiple shield generators can be installed on a ship and will operate in series, increasing the overall strength of the vessel.Some weapons and enemies are more effective at dissipating shield energy, and it should be noted that a shield will protect against certain types of invasive attacks. Deals 1000 damage per Standard Torpedo, 5000 damage per Improved Torpedo, or 10,000 damage per Advanced Torpedo. A large weapon with an exterior part that uses magnets to accelerate tungsten projectiles. Jump to Prop Edit Group: Resources, Weapons, Life Support, Power, Cargo and Systems articles. Provides a fixed cockpit-fired weapon. 1200 This is available in some stations in varying quantities, or may be received as a mission reward. A new device in experimental builds. Uses Rail Gun Ammo and takes up 1x2 exterior and 1x2 interior space. Provides ammunition feed for projectile weapon systems. A device that provides armor and damage resistance to your ships' hull. Creates a shield bubble around the ship. A device that provides armor and damage resistance to your ships' hull. Provides up to 10,000 hitpoints and requires a constant power source. Escape Pod Docking Station: Escape pods are small detachable space … Shield Regeneration Max down time Weight Size Resources Small Shield Generator: 1,000 150/tick: 25 25 10 sec 400 lb 1x1x1 Interior Tiles 250 Iron, 150 Copper: Medium Shield Generator: 5,000 ... About Interstellar Rift Wiki; Fires short burst laserbeams and can point itself at the target. Requires additional power when charging up. ... About Interstellar Rift … Provides a fixed cockpit-fired weapon. It has a local control console on one side, so be sure to rotate it accordingly. The large shield generator needs a 2x3 space that is 3x tall and is the cornerstone of any serious refining operation. Impacts absorbed by the shield reduce its strength by an amount scaled to the impact.The shield generator will initially use a higher amount of energy to Charge, thereafter using far less ship energy while charged to "standby." The small CPU provider adds 175 to CPU capacity and takes up just 1/2 x 1 x 1 tile. Will damage unauthorized players when they walk through the archway. Creates a shield bubble around the ship. © Valve Corporation. The shield generator will always try to replenish lost strength from impacts, but if the shield receives too much interference, the field will break. Stores 1200, A device used to gain access to other ship's systems by hacking firewalls, or can defend from incoming cyber attacks. A complete list is supplied below: The Exterior Weapons category provides a player with exterior components that are used in combat. Provides up to 100,000 Shield hitpoints and requires a constant power source of 1,250 e/t. 7,500 Iron, 2,500 Copper: 20,000 T0 Cloaking Device A device which can hide a vessel or station, uses heat sinks to function. Deals 20 damage per, Provides a fixed cockpit-fired weapon. The large CPU provider adds 375 to CPU capacity and takes up 2 x 1 x 1 tiles. Provides up to 40,000 Shield hitpoints and requires a constant power source of 150 e/t. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews ... Station shield generator How close to the sun does it need to be? Creates a shield bubble around the ship. The Weapons category provides a player with components that are used in combat. http://www.interstellarrift.com/wiki/index.php?title=Shield_Generator&oldid=3636. Requires additional power when charging up. There are three shield generators available to install on your ship or station. An impenetrable shield that activates after charging for a while, this device requires that your ship be close to the star of a system. This page was last edited on 3 October 2020, at 15:18. A complete list is supplied below: http://www.interstellarrift.com/wiki/index.php?title=Weapons&oldid=3518. The shield generator will always try to replenish lost strength from impacts, but if the shield receives too much interference, the field will break. This is readily available in most stations and you may find an infinite stock on some S3 stations. When this happens the generator will automatically reset in several seconds, and attempt to deploy the shield again. The medium CPU provider adds 275 to CPU capacity and takes up a full 1 x 1 x 1 tile. ... Shield Damage Only! Requires additional power when charging up. The medium shield generator needs a 2x2x2 space that is 3x tall and is the cornerstone of any serious refining operation. All rights reserved. Multiple Small Mounted Guns can be linked to fire together. If supplied with Nano Bots it will self repair over time. This page was last edited on 7 October 2020, at 15:00. I recall it being around 2 Gm the few times I tested it when it was being introduced. Provides a fixed cockpit-fired weapon. Rapid fires small missiles. Requires a crew member and attached. All trademarks are property of their respective owners in the US and other countries. When this happens the generator will automatically reset in several seconds, and attempt to deploy the shield again. Fires a disruptive Electromagnetic Pulse. Fires exploding shells that detonate after a certain time or when they get close to their target. It will convert your ship to an immovable station. Provides a fixed cockpit-fired weapon. Can be used to deflect incoming Missiles and Torpedos. The small shield generator installs in a 1x1x1 space making it easy to add to smaller ships. Anything that attempts to impact the ship, will hit the shield first, including weapons fire, and any type of collision with another object. Español - Latinoamérica (Spanish - Latin America), The Designer's Space: | iOkb Ship Building Series. The author of this thread has indicated that this post answers the original topic. Provides up to 10,000 Shield hitpoints and requires a constant power source of 150 e/t. Uses Heavy Rail Gun Ammo and takes up 2x2 interior and exterior space. More information to come at a later date. A hidden wall trap, requires loading with explosives. It could also offer automation and even mining while you're offline. Requires additional power when charging up. A shield generator uses the ship's energy to place a spherical interference field around your ship to protect it. Can fire and hold up to 4 torpedoes which can be launched from the console or the helm.

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